![]() This patch addresses a fair bit of feedback we've been getting re: theme attacks, potency, armor, and Battledance. The goal with themes and potency is to allow theme attacks to scale into the late game better than they do currently, while not outshining weapons. We want transformations to (always?) be a mixed bag, and this patch also tries to fix some cases where transformations were purely good. Overall we think this is a big buff to heroes, so enjoy it while it lasts, we'll probably work on monsters next :-P #WILDERMYTH STAR DANCE PATCH# We also started working more on custom maps to match specific situations, and some of that is ready to roll, and there's a couple new events as well. In addition, it's now possible to "lock" relationships from the character sheet, which you can use to make sure lovers and rivals remember each other across time and space (all games). It’s granted from the event chain that involves the Star Dance, Book of Stars, and Glimmering Pool events. Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward. The game received generally positive reviews upon release, with praise mostly directed at the game. Wildermyth is a character-driven, procedurally-generated tactical RPG. A Nintendo Switch version is currently in development. First released in 2019, the game was released in full in June 2021 for Linux, macOS, and Windows. New Event Chain: Shiny, Dug Up, The Merchant Normally we try to release every two weeks, but lately that's been hard due to the situation, so we might roll with every 3 weeks for a while until child care is available again. Wildermyth is a tactical role-playing video game developed and published by Worldwalker Games. Mystic armor also gives spell damage instead of potency Interfusion abilities use spell damage, theme attacks don't Replaced potency stat on wands and staves with spell damage Vigilance now grants an extra 1+potency attacks instead of infiniteĪdjusted most theme attacks to scale with bonus damage AND potency Reduced dodge of Wildergard and Traveltraffīattledance now only affects melee attacks Lover and Rival relationships can now be "locked" across all gamesĪdjusted (increased) armor values on heavy armor A lot depends on how you play your character, class skills and weapons wise.Show damage formulas for many/most attacks Many class abilities now scale with potency (damage or range)Ībilities now show damage in character sheet and theme advancement Reworked and rebalanced several theme attacksĪdjusted bonus damage and potency given on level up Separated Damage and Potency augments (going forward) ![]() Simply because transformations alone are not sufficient to be certain about that. The way you stated your premises makes it hard to tell "which is the better one". Does anyone know what it does? My friend has an older version of my character, with the beginnings of the celestial hair, so I can just roll him back by doing a legacy run real quick. It is granted by the chain of events which involves the Star Dance, Book of Stars and Glimmering Pool events. The chain lightning is very strong, but I wanna know what the details are for the star transformation moves. The lightning transform gives me palpatine hands, and some swift action debuff that lets me stomp the ground and stuns enemies. Originally posted by OH_EO:So i got the celestial transformation, and I was excited to see what that was gonna get me, but I interrupted it with the lightning man transformation.
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